![]() Since you also need to complete challenges to rank up, you may want to spread some points around while you work to unlock the next tier, so try to pick a good secondary or tertiary skill in each tree to allocate points to help unlock the next tier faster. Don't get hung up on the Skills at the lower end of the trees - as you'll need to invest a lot of points before you can reach it.You should also play to your strengths: Like investing in suit modding when playing an unarmed build. Unless you really want to be to pick your exact mods, chems, and so forth, it may be worth investing in just one early, and saving the rest for much later when you're very high level. Similar to weapons, there are different types of engineering and design skills to invest in that allow you to craft mods and items yourself rather than relying on finding them in the wild.Meanwhile, you can start finding and investing in pistols, shotguns, rifles, as well as heavy weapons or explosive ordinance. Damage types include Ballistic (physical), Laser, Particle (a mix of physical and laser), and non-lethal Electro-Magnetic (EM). ![]() For the best shot at dealing good damage, your build should probably specialize in one type of weapon damage, and one/two types of weapon itself.This includes Boost Pack Training to unlock the ability to boost (both for combat and exploration), Targeting Control Systems to be able to aim at specific ship systems, Piloting to gain thrusters and eventually fly better class ships, and possibly Stealth if you want to know if other people are aware of your presence. There are a few core skills every character should have regardless of what you end up doing, since they unlock abilities that can't be used otherwise.Persuasion, Diplomacy, Instigation, Leadership, Manipulation, Roboticsįocusing on exploring the Settled SystemsĪstrodynamics, Surveying, Scanning, Astrophysics, Decontamination, Xenosociologyīefore you race off to plan out your perfect character, there are some important tips worth knowing ahead of time regardless of how you want to play: Letting others fight your battles for you Targeting Control Systems, Stealth, Theft, Deception, Commerce, Payloads Stealing, looting, and becoming everyone's problem Piloting, Targeting Control Systems, Weapon Systems, Starship Design, Starship Engineering Piloting the very best ships to destroy any space-faring threat Stealth, Marksmanship, Sniper Certification, Sharpshooting, Concealment Using stealth to set up quick kills and maximize sneak attacks Weapon master with a focus on long-range or explosive combatīallistics, Weapon Certification, Demolitions, Rapid Reloading, Armor PenetrationĪrmored melee attacker who gets up close and personalīoxing, Gymnastics, Pain Tolerance, Martial Arts, Neurostrikes
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